
As every eLearning designer knows, the most effective way to present information so it can be understood and retained is by creating an interactive learning experience. Individuals of all ages learn best by personally interacting with the material. With interactive content, learning experiences become memorable, while drop-out levels are dramatically reduced.
Thanks to the computer, an expanding array of interactive learning opportunities is available to learners throughout the world at times that are most convenient to them. New advanced learning technologies enable content developers to insert game-based learning, exercises, scenario-based simulations, 3D virtual universes and other scenarios into their eLearning curricula.
But interactivity often comes with a serious downside. Custom content can be expensive and time consuming to produce, straining or exceeding the budgets of many learning organizations. For example, a single hour of custom e-learning content can take more than 220 hours to create, while development of an hour of simulation-based eLearning often exceeds 750 hours. That translates into a cost-per learner ratio that is often impossible to justify. In addition, expertise required to develop interactive content often exceeds the capabilities of trainers and subject matter experts assigned to create or repurpose existing courses.
The new realities of eLearning content development are occurring as schools, universities and workforce learning organizations are striving to make learning more enjoyable for learners, and more relevant to them. Organizations today place a high priority on recruiting and retaining today's young, discerning and computer-savvy individuals who have grown up playing sophisticated computer games.
Career-oriented individuals now entering the workforce value education yet are easily bored with passive learning experiences. As employers work to meet their expectations, they are also demanding that their training organizations embrace broader talent management concerns, and align learning with business goals.
In short, effective learning is more important than ever. Fortunately, with rapid interactivity building tools, it is now possible to create compelling and effective eLearning content that not only provides true interactivity, but is also affordable and easily created by individuals who have little experience in content development.
One such tool is Raptivity, which has become a valuable solution to the challenges facing today's learning providers. Developed by the Harbinger Group, a global provider of software products and services, Raptivity is the world's first rapid interactivity builder. It is designed to enable trainers, educators and subject matter experts to create true learning outcomes with meaningful interactivity.
Raptivity is a scalable and extremely affordable tool that makes learning both challenging and enjoyable. It enables developers to create instructionally sound, customized and trackable Adobe Flash interactions quickly and easily without Flash programming. With its patent-pending technology and open architecture, Raptivity is at the forefront of rapid interactivity technology.
With Raptivity, you get:
Benefits of using Raptivity:
Benefits for Organizations:
Benefits for Trainers:
Benefits for Learners: